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  Card Game
  The Card Game is one way of helping groups determine what kinds of local   projects will help them meet their goals. The game is meant to be played after   the group has set one or more goals. This game has been adapted from the work of   Drew Mackie, David Wilcox and Terry Grunwald at Making the Network. Purpose: The game is designed to help groups identify doable   tasks or projects for their community. Each project needs to assign a team, a   designated leader and timeline. Time required: Approximately 2 hours. Directions: 
    Divide into groups
      If there is more than one technology goal, assign each goal to a different   part of the room and have people move to the goal they want to work on. Make   sure there are at least 2-3 groups and that groups are roughly equal in   size. If the group is working with only one technology goal, divide the group into   subgroups of 2-8 people.Introduce the card game 
 
          Infrastructure & Access  
           #13 EXPERIENCE BROADBAND Provide opportunities for people to experience the Internet over a high speed   connection. Arrange open access times at places that already have broadband,   e.g. schools. Introduce the cards (PDF). Each group gets a set of cards. Each card has category, such as Community   Content or Applications and Education. Each card has a title and a brief   description of a project. Finally, each card is numbered 1, 2 or 3 in the lower   right corner. The numbers are a relative rank of how much time or resources the   project is likely to take. Cards with the number 1 will take much less time or   resources than cards with the number 3. Blank cards are included so groups add   their own project ideas.
Groups choose and prioritize cards
      Each group chooses project cards that they believe are doable and can help   the community reach towards its goals. Groups may choose as many cards as they   like as long as the total of the numbers in the lower right corner don't add up   to more than 15. Groups can spend up to 30 minutes discussing and choosing their   cards. Once the cards are selected, the groups start planning by prioritizing the   cards as high, medium or low priority and determining the time scale as short, medium or long. Making the Network has an excellent planning sheet in Word or PDF format. See   the instructions for   additional tips on using the planning sheet. Prioritizing the cards will take 15 minutes. When each group has completed   their plan, they should present their solution to the entire group. Large group reaches consensus on project cards
      This will take at least 30 minutes or longer if there are many goals to   discuss. If the group was working towards a single technology goal, the leader   posts all the chosen cards on a large version of a planning sheet, placing them   in the same time scale and priority place each small group used. The leader facilitates a group discussion of what cards have been chosen and   how many times. Next do a reality check with the group about how doable each   project is within their community. The large group chooses which of the project   cards chosen by the smaller groups they wish to work on. Usually, the cards   given the highest priorities are chosen. This time, in order for a   project card to be chosen, one or more participants must agree to take the lead   on developing the project. If the group was working towards multiple technology goals, first   discuss how many projects can be reasonably accomplished. Does the community   have the capacity to carry out many projects at once? Consider only looking at   projects that were given a high priority. Do a reality check with the group   about how doable each project is within their community. Again, in order   for a project card to be chosen, one or more participants must agree to take the   lead on developing the project.Create project work teams
      For each project that was chosen in the final round, post a sign up sheet on   the wall with the project card taped to it, the name of the participant(s) that   agreed to take the lead, and the approximate time the project will take.   Participants should sign up for one or more projects before leaving.   
 
    
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      |  | These materials were developed as part of the Southern Rural Development Center’s National e-Commerce Extension Initiative.  They are based upon work supported by the Cooperative State Research, Education, and Extension Service, U.S. Department of Agriculture, under Award No. 2005-45064-03212 
 Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the author(s) and do not necessarily reflect the view of the U.S. Department of Agriculture or the Southern Rural Development Center.
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